

It borrows heavily from its famed predecessor - so much so that it occasionally feels like a borderline remake. Like both of those games, Star Fox Zero has its share of shortcomings, but it also reaches greater heights than either of them.ĭeveloped in conjunction with Platinum Games, Star Fox Zero represents a return to the franchise's roots, specifically Star Fox 64. The former was hurt by middling touchscreen controls and unsatisfying missions, while the latter was farmed out to Namco and ended up leaning heavily on its much-maligned on-foot shooting. After all, it's not all that tough to top the rough Star Fox Command or the (admittedly underrated) Star Fox Assault, both of which are seen as inferior successors to the first two games in the series. Of course, given the franchise's uneven history in the wake of Star Fox 64, that may be something of a backhanded compliment.
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Star Fox Zero may not be everything I could have hoped for out of a successor to the legendary Nintendo 64 shooter, but it's still the best game the series has seen in a long time.

I'm going to guess a lot of people will write off Star Fox Zero at the outset due to its motion controls, which initially feel finicky and uncomfortable. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247.
